The Werewolf head, Moshi, was a joint effort between the great Fernando Limas and myself! I supported him, giving ideas to help complete the rigorous task of creating blood maps using the Node Editor with textures, to showcase the blendshapes in an excellent way. We used Vetala to be able to add to the rig and rebuild using a data-centric method. A few ribbonizers and simple facial controls and some skinning tweaks and voila! An animation-ready werewolf head!