3D Rigging | Technical Artist | VFX Artist
Former CEO and Founder of DED EYE Inc.
A technical artist with over 8 years experience and a strong background in traditional art and animation skills. Taking initiative in areas of troubleshooting, group/staff leadership, and project management. Experienced in managing groups and being part of a team. Highly motivated independently, excellent communication skills (bilingual) and able to manage both time and resources to maximize productivity
My passion for learning and discovery drives me to new heights everyday!
Duties Included:
• Rebuilding rigging pipeline with a data-centric approach
• Directing the technical aspects of the rigging pipeline
• Bidding on assets for productions
• Setting up templates for riggers to use when assets are assigned
• Supporting other riggers in their tasks
• Quality checking assets before approval
• Creating tools for the rigging team to streamline processes
• Updating Confluence to current standards and practices
Duties included:
• Client Acquisition, interviewing and bidding on contracts
• Maintaining relationships with clients, fulfilling contracts
• Talent Acquisition, interviewing candidates and hiring subcontractors
• Supervising animation, rigging, modeling, and look dev
• Bidding on assets for productions
• Rigging for props, characters, vehicles, etc., in multiple DCCs
• Creating version control pipeline for subcontractors to follow via GitHub, easily sharing and updating files
• Game Development, 2D and 3D video games for mobile and PC
Duties Included:
• Rigging props and characters in Maya
• Scripting tools for the rigging team in Python/MEL
• Creating Data-centric processes with scripts to be able to edit parts of rigs
• Quality checking assets before approving for rigging
• Updating and fixing rigs that are sent back from animation
• Working with NXT node graph, mGear, and ngSkinTools modules/plugins
• Updating company rigging pipeline wiki to current standards and practices
Duties Included:
• Rigging props and characters in Maya
• Scripting tools for the rigging team in Python/MEL
• Creating Data-centric processes with scripts to be able to edit parts of rigs
• Quality checking assets before approving for rigging
• Updating and fixing rigs that are sent back from animation
• Working with NXT node graph, mGear, and ngSkinTools modules/plugins
Duties Included:
• Rigging props and characters in Blender
• Building character rigs in Unity
• Full-body and facial animation of rigged characters in Blender and exporting into Unity
• Working closely with assets and team members to ensure assets move smoothly through the production pipeline
• Defining and maintaining a consistent and high-quality rig pipeline and systems
• Developing .BPY (Blender Python) scripts for automating task
Duties Included:
• Rigging sets and assets
• Skinning sets and assets
• Making personal tools in MEL and Python for quicker and more automated rigging
• Creating data centric rigs with mGear
• Updating old assets and integrating them into pipeline, optimizing rigs
• Ingesting purchased assets, applying changes, fixing UVs
• Building assets from scratch
• Texturing assets in Substance Painter
Job Duties Included:
• Rigging all characters and assets
• Skinning all characters and assets
• Making personal tools in MEL and Python for quicker and more automated rigging
• Creating distortion lens and 3D Tracking for match move in action plates
• Layout and geometry creation for 3D projection and match move
Duties Included:
• Rigging all Characters
• Skinning all Characters
• Making tools in MEL and Python for quicker and more automated rigging
• Maintaining clear communication with team leaders and updating them weekly on progress
Duties Included:
• Rigging all Characters
• Skinning all Characters
• Maintaining clear communication with team leaders and updating them weekly on progress