Mathias Villalobos
Mathias Villalobos
3D Rigging | Technical Art
Langley, BC, Canada

Summary

3D Rigging | Technical Artist | VFX Artist
Former CEO and Founder of DED EYE Inc.

A technical artist with over 8 years experience and a strong background in traditional art and animation skills. Taking initiative in areas of troubleshooting, group/staff leadership, and project management. Experienced in managing groups and being part of a team. Highly motivated independently, excellent communication skills (bilingual) and able to manage both time and resources to maximize productivity

My passion for learning and discovery drives me to new heights everyday!

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Skills

3D Animation3D ModelingFacial Rigging & AnimationMel ScriptingRiggingDrawingZBrushPython Scripting3D Tracking

Software proficiency

Maya
Maya
Python
Python
MEL
MEL
Unreal Engine
Unreal Engine
MetaHuman Creator
MetaHuman Creator
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
3DEqualizer
3DEqualizer
Blender
Blender
Premiere
Premiere
After Effects
After Effects
C#
C#
C++
C++
CSS
CSS
JavaScript
JavaScript
HTML
HTML

Reel

Productions

    • TV Production
      The Boys - Season 3
    • Year
      2022
    • Role
      3D Rigger
    • Company
      Pixomondo
    • Movie
      The Out-Laws
    • Year
      2023
    • Role
      3D Rigger
    • Company
      Pixomondo
    • TV Production
      Avatar: The Last Airbender
    • Year
      2024
    • Role
      3D Rigger
    • Company
      Pixomondo
    • TV Production
      HALO: The Series
    • Year
      2022
    • Role
      3D Rigger
    • Company
      Pixomondo
    • TV Production
      Star Trek: Strange New Worlds
    • Year
      2022
    • Role
      3D Rigger
    • Company
      Pixomondo
    • TV Production
      The Umbrella Academy
    • Year
      2022
    • Role
      3D Rigger
    • Company
      Pixomondo
    • Movie
      Matilda: The Musical
    • Year
      2022
    • Role
      3D Rigger
    • Company
      Pixomondo
    • TV Production
      Alien TV
    • Year
      2020
    • Role
      3D Rigger, 3D Modeler, Texture Artist
    • Company
      Snowball Studios
    • TV Production
      The Muppet Babies
    • Year
      2020
    • Role
      3D Rigger
    • Company
      Snowball Studios
    • TV Production
      October Faction
    • Year
      2020
    • Role
      3D Rigger, 3D Tracker, Animator
    • Company
      Rocket Science VFX
    • TV Production
      The Boys - Season 1
    • Year
      2019
    • Role
      3D Rigger, 3D Tracker, Animator
    • Company
      Rocket Science VFX
    • TV Production
      The Expanse
    • Year
      2019
    • Role
      3D Rigger, Animator
    • Company
      Rocket Science VFX
    • TV Production
      Murdoch Mysteries
    • Year
      2019
    • Role
      3D Rigger, 3D Tracker, Animator
    • Company
      Rocket Science VFX
    • TV Production
      Killjoys
    • Year
      2019
    • Role
      3D Rigger, 3D Tracker, Animator
    • Company
      Rocket Science VFX
    • TV Production
      Into The Badlands
    • Year
      2019
    • Role
      3D Rigger, 3D Tracker, Animator
    • Company
      Rocket Science VFX

Experience

  • Rigging Supervisor at Versatile Media Ltd.
    Langley, CA
    September 2022 - April 2024

    Duties Included:

    • Rebuilding rigging pipeline with a data-centric approach

    • Directing the technical aspects of the rigging pipeline

    • Bidding on assets for productions

    • Setting up templates for riggers to use when assets are assigned

    • Supporting other riggers in their tasks

    • Quality checking assets before approval

    • Creating tools for the rigging team to streamline processes

    • Updating Confluence to current standards and practices

  • CEO & Founder at DED EYE Inc.
    Toronto, CA
    December 2018 - August 2023

    Duties included:

    • Client Acquisition, interviewing and bidding on contracts

    • Maintaining relationships with clients, fulfilling contracts

    • Talent Acquisition, interviewing candidates and hiring subcontractors

    • Supervising animation, rigging, modeling, and look dev

    • Bidding on assets for productions

    • Rigging for props, characters, vehicles, etc., in multiple DCCs

    • Creating version control pipeline for subcontractors to follow via GitHub, easily sharing and updating files

    • Game Development, 2D and 3D video games for mobile and PC

  • 3D Rigger at Pixomondo
    Toronto, CA
    August 2021 - July 2022

    Duties Included:

    • Rigging props and characters in Maya

    • Scripting tools for the rigging team in Python/MEL

    • Creating Data-centric processes with scripts to be able to edit parts of rigs

    • Quality checking assets before approving for rigging

    • Updating and fixing rigs that are sent back from animation

    • Working with NXT node graph, mGear, and ngSkinTools modules/plugins

    • Updating company rigging pipeline wiki to current standards and practices

  • 3D Rigger at Tangent Animation
    Toronto, CA
    June 2021 - August 2021

    Duties Included:

    • Rigging props and characters in Maya

    • Scripting tools for the rigging team in Python/MEL

    • Creating Data-centric processes with scripts to be able to edit parts of rigs

    • Quality checking assets before approving for rigging

    • Updating and fixing rigs that are sent back from animation

    • Working with NXT node graph, mGear, and ngSkinTools modules/plugins

  • Senior 3D Rigger at Tangent Interactive Media Inc.
    Toronto, CA
    November 2020 - January 2021

    Duties Included:

    • Rigging props and characters in Blender

    • Building character rigs in Unity

    • Full-body and facial animation of rigged characters in Blender and exporting into Unity

    • Working closely with assets and team members to ensure assets move smoothly through the production pipeline

    • Defining and maintaining a consistent and high-quality rig pipeline and systems

    • Developing .BPY (Blender Python) scripts for automating task

  • 3D Rigger at Snowball VFX
    Toronto, CA
    June 2019 - May 2020

    Duties Included:

    • Rigging sets and assets

    • Skinning sets and assets

    • Making personal tools in MEL and Python for quicker and more automated rigging

    • Creating data centric rigs with mGear

    • Updating old assets and integrating them into pipeline, optimizing rigs

    • Ingesting purchased assets, applying changes, fixing UVs

    • Building assets from scratch

    • Texturing assets in Substance Painter

  • 3D Rigger at Rocket Science VFX
    Toronto, CA
    March 2018 - June 2019

    Job Duties Included:

    • Rigging all characters and assets

    • Skinning all characters and assets

    • Making personal tools in MEL and Python for quicker and more automated rigging

    • Creating distortion lens and 3D Tracking for match move in action plates

    • Layout and geometry creation for 3D projection and match move

  • 3D Rigger at Autonomicity Games Inc.
    Toronto, CA
    June 2017 - May 2018

    Duties Included:

    • Rigging all Characters

    • Skinning all Characters

    • Making tools in MEL and Python for quicker and more automated rigging

    • Maintaining clear communication with team leaders and updating them weekly on progress

  • 3D Rigger at Bitr Blok Games
    Toronto, CA
    January 2017 - April 2017

    Duties Included:

    • Rigging all Characters

    • Skinning all Characters

    • Maintaining clear communication with team leaders and updating them weekly on progress